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Aegis Wing is a 2007 scrolling shooter video game developed by Carbonated Games and three independent Microsoft interns for the Xbox Live Arcade. The game was released worldwide on May 16, 2007, available free to all Xbox Live members in North America.
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Contents GameplayTypical gameplay screenshot.Aegis Wing is a side-view, where the player controls a small ship pitted against countless foes. While the scrolling backgrounds in the game are strictly non-interactive, the player must also avoid stationary mines positioned at certain points. There is a boss at the end of some stages, requiring numerous shots to defeat.While the ship has only a single non-upgradeable main weapon, the player can collect one of four power-ups to grant access to a super weapon with a limited number of uses. Only a single super weapon can be carried at onceThe title supports up to four players playing co-operatively, either on the same console or via. If more than one player is playing, players can choose to temporarily attach their ship to that of their allies. When this occurs, one player pilots the combined ship, while the remaining player(s) are able to fire in a 360-degree arc.
The super weapons become more powerful with each ship added to the formation. In co-op, when a player dies, destroyed enemies sometimes leave behind a 'back ship' power-up; the surviving players can pick this up to resurrect one of their dead teammates.Development historyAccording to an developer's spotlight, the game was created when Microsoft's proposed a summer internship focused on game design. In response, three Microsoft interns, Scott Brodie, Danny Dyer and Matt Monson, created Aegis Wing in the summer of 2006. Dyer and Monson had been active members of the, a student organization at that encourages video game development among students. The three did all of the initial development work within their small team, although with artwork and audio support from other sources. The game was later brought to Xbox Live Arcade with assistance from.As the toolkit was not yet ready when the team began work, the team was required to create several of their own tools.
Due to the limited time period available (i.e., just 3 months), they were also forced to remove certain features in order to maintain their schedule. For example, a planned ability to allow players to merge their ships in multiple configurations was scaled back to a more-manageable single configuration. Nonetheless, the interns were able to finish their work on Aegis Wing by the end of the summer, handing the game off to for final polish before release.References.
About Genre Shooter Rating Rated 'E' for Mild Fantasy Violence Summary Team up with up to three of your friends and prepare yourselves for intense side-scrolling, sci-fi shooting action in Aegis Wing. It is set in the year 2105, when humanity must flee a dying Earth for the distant world Europa. But this new home is soon threatened by a powerful alien race, the Araxia. With stolen Araxian technology, the Europa fleet develops an experimental star fighter and assigns four ace pilots to test it. The Aegis Wing is born, and it becomes your mission to wield this new technology as humanity's last hope for survival. Up to four players can play together either locally or over Xbox LIVE to defeat waves of nefarious Araxian ships and bosses, and can even combine spacecraft in two-, three- or four-ship formations to access powerful Super Weapons.Aegis Wing was originally conceived by three students and Microsoft Corp.
Interns – Scott Brodie, Danny Dyer and Matt Monson – during a summer internship at Xbox LIVE Arcade. The students worked in tandem with Carbonated Games to bring the game to the Xbox LIVE Arcade community.
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